AAM/WAS Campaign - Guadalcanal on the Forumini

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AAM/WAS Campaign - Guadalcanal on the Forumini

Unread post by Wardog314 » Thu Dec 01, 2011 3:35 am

AAM/WAS Campaign - Guadalcanal on the Forumini

This is an on going campaign over on the Forumini where the Pacific War is played on an Axis and Allies boardgame. They make battle tickets for you to play either against another or solitare. If you haven't looked at it, I recommend it. Though I haven't played any of the battle tickets myself but I was wondering if anyone would be interested in playing them here on the Play-By-Post forum? Anyone Interested?
Link here: http://aaminis.myfastforum.org/ftopic27856-0-asc-40.php
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Re: AAM/WAS Campaign - Guadalcanal on the Forumini

Unread post by Rebel » Thu Dec 01, 2011 4:02 am

I've seen it, and it does look interesting, but I don't really know how to play on this forum, I don't really understand the dice roller here! :D I would like to play a game if either someone teaches me how to use the dice roller, or we could do it on Forumini... Do you wanna play?
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Re: AAM/WAS Campaign - Guadalcanal on the Forumini

Unread post by Wardog314 » Thu Dec 01, 2011 4:10 am

I would be glad to show you. The dice roller is another website where you create rooms to do your rolls. For example, the name of a room for this match could be: New Georgia.
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Re: AAM/WAS Campaign - Guadalcanal on the Forumini

Unread post by Rebel » Thu Dec 01, 2011 6:08 am

Aha, so it's a different site which you go to, and roll there?
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Re: AAM/WAS Campaign - Guadalcanal on the Forumini

Unread post by Rebel » Thu Dec 01, 2011 6:53 am

For those who want Battle Ticket 3:
BATTLE TICKET

1. Battle Type:

Fixed Defender Standard Assault Blitz Breakout Amphibious Assault

2. Year: 1942 3. Location: New Georgia


4. Rules for Fixed Defender Battle:
1. Defender can set up on and up to one hex row past the objective.
2. Defender always sets up first.
3. This is an island campaign – there is no retreat for either side

5. Attacker Points: 6. Defender Points:
Soldier ------------------------ 75 Soldier ------------------------ 75
Wild ---------------------------- 0 Wild ---------------------------- 50
7. Special Battle Conditions:
1. The Japanese Player has one pre-game Ariel Bombardment attack available:
This attack is made after setup but before the first turn. Select a hex. Roll AI8/AV6 against all units adjacent to this hex.
2. The US Player has one Cruiser Bombardment available per turn.
Each turn before movement, select a hex. Roll a die for each unit in that hex. On a 6, that unit starts the turn Disrupted.
3. The US Player has two Fighter Cover available: Once per game, the US Player may bring in a fighter plane within the year requirements for free.
4. The US Player has one Battleship Bombardment available.
Once per game, select a hex. Roll two die for each unit in that hex. If the combined total is 8 or greater, that unit starts the turn Disrupted. If the combined total is 11 or greater, that unit is Destroyed immediately.
8. Command Requirements & Minor Nations Available:
1. The US Player must purchase at least 30 points of Marine units.
2. The Japanese Player may not purchase any SNLF units.
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Re: AAM/WAS Campaign - Guadalcanal on the Forumini

Unread post by FieldMarshall Ober » Thu Dec 01, 2011 11:34 am

What are the rules. Regular axis and allies or AAM? I may be interested once I get my office moved home on Friday. Out of respect we should ask permission to play along.

Here's some instructions I posted for the dice roller: viewtopic.php?f=4&t=554" onclick="window.open(this.href);return false;

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Re: AAM/WAS Campaign - Guadalcanal on the Forumini

Unread post by Wardog314 » Fri Dec 02, 2011 4:07 am

You use AAM battles to simulate the Battle Tickets which decide what happens in the overall war. You receive the Battle tickets, you play them using AAM figures and you send your results to the creator's email.
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